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Widelands get meat as atlanteans
Widelands get meat as atlanteans












widelands get meat as atlanteans

It sounds promising! 3dgamers has some screenshots. Real waves and tsunamis, flood and destruction of the landscape by water, river flows and waterfalls, splendid underwater effects – all this gives an enormous scope of creation and makes the game world of Atlantis as real as never before. The water has stopped being a “dead area” – a non-interactive flat mirror good only ship sailing.

#Widelands get meat as atlanteans full#

Here's a quote from their web site:įor the first time in the history of RTS, a full physical model of water space will be created. Water is incredibly important in real cities, and it should be important in building-based strategy games.īattle for Atlantis is a strategy game coming out in 2007 that has water simulation. Or an enemy operative damaging your main dam, and you scrambling to repair it before it breaks, destroying your cities. Imagine diverting your opponent's main source of water, so his crops fail and his people revolt. I still think water simulation has enormous potential for a strategy game. There might be a specialized algorithm that works better for your problem, or it may be worth the effort to design your own algorithm. The general purpose algorithms are a good place to start but don't limit yourself to them. They take advantage of game-specific knowledge: the structure of maps, the characteristics of moving units, etc.

widelands get meat as atlanteans

But there are plenty of techniques used in games that aren't found in the textbooks. Dijkstra's algorithm is a general-purpose algorithm A* came out of AI research (which is slightly closer to game programming) and is a little more specialized. Another example is path-finding algorithms. It is designed to work on hand-drawn low-color sprite graphics in games, whereas the textbook algorithms work on all sorts of images. Hq4x is very impressive! How could the textbooks have missed it? It's because it's not general purpose.

widelands get meat as atlanteans

For example, compare textbook image scaling algorithms to hq4x. Academic algorithms tend to be general purpose and often aren't the best choice for games. Game developers can't always find their algorithms in an algorithms textbook. A Tale in the Desert 3: First Impressionsĭo people really want innovation in games?Ĭhoosing algorithms # Sunday, December 31, 2006














Widelands get meat as atlanteans